Reminder: The value of Mega Pokémon that has not been installed is estimated by netizens, please do not invest any resources in cultivation before the official installation!
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Overall: Taking various placement considerations into account, the Pokémon with the best overall performance.Pokemon that can outperform in a variety of situations and have exceptional individual attributes, moves, and stats.
Best overall Pokemon in multiple roles.They have the writing, movement, and stats to succeed as the main contenders.
Closers: Pokemon that do well in battle without using a defense grid.Possessing a sufficiently strong physique or a move with a lot of damage means that this type of Pokémon can influence the outcome of the battle.
The best Pokémon without a shield in the game.Massive or forceful moves allow them to close out matches.
Leads: A Pokemon that works very well when paired with a defensive network.A Pokémon that can pressure an opponent or give them an advantage in long battles. Suitable as a starter for opposing teams.
The best Pokémon with shields in play.Able to apply pressure or win prolonged fights, they are ideal leaders in battle.
Attackers: Pokemon that can work well against opponents using a defense net, even without using a defense net.This type of Pokémon has better Quirk, resistance and powerful attack capabilities, being able to penetrate the opponent's weaknesses.
The best Pokémon against opponents with armor, without armor.Their natural bulk, their resistances and their strong attacks allow them to overcome a handicap.
Trades: In case of a weak start (headwind or stat restriction), it is appropriate to trade the rescue Pokémon.In addition to reducing the number of weak matches, this type of Pokemon can still force the opponent to use the protection net before being knocked down, or provide considerable damage.
The best Pokemon to break out of the unfavorable lead.These Pokemon have safe combos and can either push shields or deal heavy damage even when missing.
Chargers: Pokémon that have the advantage of having a low energy requirement.The type of Pokémon that accumulates energy quickly, that is, it has low energy requirements for movements and a lot of power. As long as these Pokémon have energy, they can become very threatening.
The best Pokémon with energy advantage.Quick energy gain or powerful moves make them dangerous after accumulating energy.
Consistency: Play against relatively stable Pokémon.This type of Pokemon provides continuous damage. Compared to other Pokemon, it can have stable damage output without inducing the opponent to use the protective net.
These Pokemon have the most reliable performance.They provide consistent damage and are less reliant on bait shields than other Pokemon. The shorter quick strokes also help improve consistency.
The Pokémon with the highest overall stats.They have the staying power to outrun their opponents in battle and potentially overcome their typing disadvantage.
The Pokémon with the highest Attack stat.They do more damage and gain Charged Move Priority (CMP) against Pokemon with lower attack stats. Stats can range from 0 to 3 points depending on IVs.
The Pokémon with the highest defense stat.They take less damage from attacks.
The Pokémon with the highest Stamina stat.They have more HP and can absorb more damage than other Pokemon. Stamina based bulk is more resistant to fast movement damage.
Information about the topic/contest:
Report ladder opponent info (English): gobattlelog.com.
Ranking contains Pokémon XL
Shows the number of general moves used
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Pokémon with limited quantity
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*This competition system stipulates that there is a limit to the number of these marked Pokémon in each participant's six Pokémon teams. See the rules of this competition for more details.
You can search for Pokémon of a specific region or generation in the game by typing: "kanto", "johto"...etc, or "gen1", "gen2"...etc.
For more information, click the exclamation mark behind the search box.
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About ratings ▼▲
How do you know which Pokémon are best for trainer battles? This question has numerous answers, and below we'll see how we got to ours and how you can make the most of rankings here.
As we improve our simulator and ranking algorithms, please note that exact rankings may change. These are not hard facts, but rather a guess as to which Pokemon may or may not be good for Trainer Battles. Ultimately, we hope that the rankings here will be a helpful resource in your own way and help you achieve success.
Using Pokemon Rankings
On the higher level leaderboards, you'll see a score for each Pokémon. This score is an overall performance number from 0 to 100, where 100 is the best Pokémon in that league and category. It is derived from simulating all possible matchups, with each Pokémon's most used moveset (these can be manually adjusted). Use this score to compare overall performance between Pokémon; for example, the difference between Pokémon #1 and #50 may not be the same between Pokémon #50 and #100. This score also allows you to see the parity in different leagues and categories.
Trainer battles feature a wide variety of scenarios, especially with shields. To give a more complete picture, our overall ratings are derived from additional sets of ratings, where battles are simulated with different roles in mind. You can explore ratings for each of the following categories:
- General -Derived from a Pokémon's score in all other categories. Moves are ranked based on the calculations of all opponents. However, the top counters and top matches are taken from the Leads category.
- clues -Simulated ranked battles with 2 shields vs. 2 shields.
- cierres -Ranked battles simulated without shields vs. no shields.
- Change -Simulated ranked battles with 6 energy advantage turns and scored to favor safe matches.
- Chargers -Simulated ranked battles with 6 turns of energy advantage.
- Attackers -Ranked battles simulated without shields vs. 2 shields.
- Consistency -Assessment of how dependent Pokémon are on bait shields.
Different Pokemon can succeed in different scenarios, so use these categories to help determine when a particular Pokemon would be most valuable.
Within each classification, you will see four separate detail sections:
- Fast movements -What fast moves the Pokémon uses the most in the league and category.
- Charged Moves -What charged moves does the Pokémon use the most in the league and category?
- Main victories -In which battles the Pokémon performs best, weighted by the opponent's overall score.
- key counters -Which significant opponents perform best against the Pokemon.
Use them to see even more information about a Pokémon, in which matches it can be useful, and what you can use to counter it.
Using Movement Classifications
Each Pokemon has a set of fast moves and a set of charged moves. Some moves may be better in one battle and some may be better in another. For trainer battles, you'll want to know what moves will be the best to have in most matches. You may also want to know which Pokemon are the best candidates for a second charged move. The movement details within each Pokemon ranking can help you determine this.
Moves are ranked using calculations based primarily on their damage and energy cost. Stat changes are also considered. These calculations are made for each match and then added up in the format. Matchmaking weighting also affects these numbers, so moves that would be used against significant meta targets will rank higher.
When looking for potential moves, keep an eye out for Pokemon that have a strong tendency toward a single fast move and a single charged move. These Pokemon will have their ideal move set for most matches. On the other hand, some Pokemon see a more balanced use of their charged moves. This is where a second charged move comes into play.
If you're investing in a second charged move, you want a pair that's great in most matchups. Two moves that would be used in 90% of matches are better than two moves that would be used in 60% of matches. You also want a move that adds more value to these combinations. A second charged move used 40% of the encounters will give you more value than one used 5% of the encounters.
However, not all matchups are the same. When your opponent switches Pokémon, it's not just random; they will most likely send something strong against you. Because of this, a charged move that neutralizes its counters can be more valuable than the ratings indicate. Blastoise, for example, doesn't use Ice Beam very often in simulated heads-up matches (premium grass-types like Meganium and Venusaur will knock it out before it does). However, Ice Beam can still be valuable when your opponent sends out these Pokemon while Blastoise has Ice Beam nearby or fully charged, or if you have shields while they don't.
As an exercise, select any Pokémon in theTeam Building Tooland compare your battle histograms when you have one charged move and when you have two. If a second charged move improves your combos, it might be worth investing in.
Classification algorithm
Ratings are generated by the following steps:
- For each category:
- Simulate all the possible combinations and assign a battle rating to each Pokémon.
- Calculate the average battle rating of each Pokémon in all combinations.
- Repeat the combinations again and weigh each individual battle rating against the opponent's average, calculating the averages anew each time. Repeat this process several times. Only do this if the combinations are the same (same shields).
- Calculate a Pokémon's level score as a percentage of its weighted average battle rating for the #1 Pokémon.
- For each Pokémon, calculate the geometric mean of its scores in each category to get the overall score.
Battle Rating is the heart of the ranking algorithm. It tells us if a Pokémon wins a battle and by how much. The average of all these tells us which Pokemon performs the best against the most other Pokemon.
Comparing only averages is not always the best; you're not equally likely to face every Pokemon, and multiple weak Pokemon of a given type can skew the results in favor of your counters. The algorithm then iterates through each match again and weights each battle rating by the opponent's average. Now, a good Battle Rating against a powerful Pokémon is worth more than a good Battle Rating against a weak one. This process is recursive; a pokemon that has a low original average can have a better weighted average, which affects all pokemon that rank up well against it, so this process is done multiple times to allow the best pokemon and those that beat them to get better. filter in the classification.
Overall scores are calculated using a geometric mean (root of A x B x C) instead of a regular mean (ratio of A + B + C). This is because category scores are percentages; adding these percentages does not produce a tangible value, so a geometric mean is more applicable. The geometric mean also favors well-rounded Pokémon over Pokémon that rank high in one category but low in others.
Each Pokemon gets their ideal move set for each match. Note that this can cause Pokemon with wide movesets like Mew or Suicune with hidden power to rank higher than they should; this is already adjusted in the overall rankings, but may appear in Team Builder.
Use the following keywords to find certain Pokémon:
pokemon chinese name | Maria Luli |
pokemon attributes | water water |
category | legendary:legendary pokemon mythical:Ghost Pokemon regional:Limited real world area To allow:form of alolan Galarian:Galarian type, but not limited to Galar disease :Galar region only beginner:starter pokemon sombra:dark pokemon only eligible shade:There is a shadowy way,but only show individuals in general SG:pokemon level 50 |
generation | gen1:first generation gen2:second generation gen8:eighth generation |
area | canto:Kanto area management :zona de Johto chickens:zona de Hoenn sinnoh:sinnoh area becomes:union area |
National Pokédex No. | 184 |
Family Evolution | +pulido |
move name | @ double return |
move attribute | @brigando |
limited movements | @Legacy (Excluding venting anger and returning favors) |
limited movements | @especial (including venting anger and returning favors) |
battle tracks | Bulky, spam, risky, etc. See the adjacent features guide. |
The second special move to unlock the number of stardust. | 10k, 10k:10,000 stardust |
The walking distance of Pokémon friend | 1 km 1 km:1 kilometer |
Meta Pokemon | meta |
4 * Pokémon | 4*, Dog |
and and) | water fight |
you | water, fighting |
No no) | !agua |
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To checkThe complete battle performance in this themed game:
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Best Combination IV (Rank 1)
No need to use XL bullets.
XL candies are recommended but not required.
I recommend the sweet XL.
This Pokémon XL Candy is still not easy to get.
This Pokémon does not take into account the context of the use of XL Candy.
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Contador
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recommended moves
* Events can only be acquired through powerful movement trainers.
†Cannot learn via TM
The movement value already includes the bonus of the same attribute and shadow attack.
special moves
Contador
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Common times of movement use:
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resistance property
a short distance from the couple
Unlock the number of Stardust special moves
Suggest team members
It is recommended to team up with the following Pokémon, please click to enter the team building simulation function:
Pokémon with similar traits
It has the following characteristics and combat styles;
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